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CONTRAPTION
Event Description
When you choose an action, you choose the consequences of that action. When you desire a consequence you had damned well better take the action that would create it. - Lois McMaster Bujold
For all of you who think the simplest solutions are the most powerful ones. We want you to rethink, defy all that logic and come up with the toughest and most complex solution to the given problem statement. The more complex your solution gets, the more points your earn!!
In Contraptions we truly believe that science is not meant to be taught in boring, confined cuboids, but tackled and experimented with -and this alone reflects its true mastery.
We welcome you to showcase your talents and give you the license to display the most chaotic, complex and convoluted means to the end (without tearing the hall down of course).
Throw in all the energy conversions you are aware of as one continuous routine without physically engaging yourself at any stage (Aaah yes that's the real challenge).
1. The number of steps utilized to complete all the goals must be between 10(ten) to 25(twenty-five).
2. The last step of the contraption must be the ‘Throwing of an object’. Steps after this will not be considered for judging.
3. Each Team will be given 2(two) trials to show their working arrangement. Final points will be the average of both the attempts. The 2nd trial will be optional.
4. A setup time of 30 minutes will be given before each trial. In addition to this, a setup time of 120 minutes will be given to every team before their first attempt.
5. The working time of the contraption should not be more than 5 minutes. Points will be deducted on exceeding the time limit.
6. Steps of different energy profiles can be used to drive the contraption. Please check the judging criteria for Scoring System for various energies.
7. Once initiated, only 3(three) manual interventions are allowed for both attempts individually. Marks will be deducted for each intervention.
8. A team can have a maximum of 6 participants.
9. All teams should bring 3 copies of properly printed write-ups of their contraption clearly mentioning the number of steps, description of each step and energy conversion involved.
10. The teams are allowed to skip maximum of three steps or skip to the next module in an intervention in any Trial.
11. No alteration in contraption of any kind is allowed at any point of time.
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